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SWAT 3 - LAST RESORT GAME MODIFICATION


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Increased Suspect/Civilians Count

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4 years 4 days ago #1514 by Copy-Cat
Does it show, the multiple levels for ai pathing value? and if they are occupialbe or Skybox only cells?

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4 years 4 days ago - 4 years 4 days ago #1515 by Slippery Jim
It was a while ago. Someone would have to download it and see.

From what I recall there was the ability to remove non-occupiable from the list.

Update: I don't see that option. It just seems to dump all the cell names. I will need to confirm by looking at a .SCN and/or the app's code.

Update 2: I exported from the Abandoned map and a non-occupiable cell was not listed.

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4 years 4 days ago #1516 by Slippery Jim
Woops.

Looked at the code. It only ignored the cells set to "not occupiable". I will need to add a skybox only check also.

Anything else I am missing?

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4 years 4 days ago #1517 by Copy-Cat
i think that is it.

any chance you had a chance to read the other post on additions to the mod?

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4 years 3 days ago #1518 by Slippery Jim
You mean regarding the shoot distance? Didn't think there was anything for me to reply to. Thought you were just adding it to the list really.

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4 years 3 days ago #1519 by Copy-Cat
The swat models mate :(

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