- Posts: 9
- Thank you received: 0
Spam Prevention - PLEASE READ !! (23 Apr 2021)
Due to a problem with spammers the rules for posting in the forums have changed for new users.
Newly registered users won't have their posts published until a moderator approves them.
Potential framerate fix (Windows 10)
- radioteque
-
Topic Author
- New Member
-
Less
More
2 years 8 months ago #2186
by radioteque
Replied by radioteque on topic Potential framerate fix (Windows 10)
I was thinking it would lose that too but it seems to work fine - the combination seems to mesh well together.
The only minor pain is that if a cutscene plays and goes back to a menu (I see a lot of game over screens ), it seems that the mouse can click through the game, causing a tab out. Once you tab back in though, game works normally.
The only minor pain is that if a cutscene plays and goes back to a menu (I see a lot of game over screens ), it seems that the mouse can click through the game, causing a tab out. Once you tab back in though, game works normally.
Please Log in or Create an account to join the conversation.
- Aehnkantos
-
- New Member
-
Less
More
- Posts: 3
- Thank you received: 0
2 years 7 months ago #2225
by Aehnkantos
Replied by Aehnkantos on topic Potential framerate fix (Windows 10)
I was the other user that posted about this suspected cache problem. Unfortunately I'm not able to run the game using the specified ddraw.dll. Interestingly, if I use the .dll from the most recent experimental release the screen flashes a number of times and then is returned to desktop with no error message. If I use the previous release, I get the "16-bit color message." I guess I'll just live with the slowdowns but I'm happy for you.
Please Log in or Create an account to join the conversation.
- radioteque
-
Topic Author
- New Member
-
Less
More
- Posts: 9
- Thank you received: 0
2 years 7 months ago - 2 years 7 months ago #2227
by radioteque
Replied by radioteque on topic Potential framerate fix (Windows 10)
Aehnkantos,
I uploaded the experimental release that I nabbed from March 16 - see if this version works any better . Crossing fingers.
Also, what settings do you have running for DGVoodoo? Can you pop over a screenshot?
I uploaded the experimental release that I nabbed from March 16 - see if this version works any better . Crossing fingers.
Also, what settings do you have running for DGVoodoo? Can you pop over a screenshot?
Please Log in or Create an account to join the conversation.
- radioteque
-
Topic Author
- New Member
-
Less
More
- Posts: 9
- Thank you received: 0
2 years 7 months ago #2271
by radioteque
Replied by radioteque on topic Potential framerate fix (Windows 10)
Hey all,
Just an update on this - I recently got in contact with Dege (of DGVoodoo) and he found out the REAL reason why the framerate was dipping. I'll paste the text in here:
"I checked it out and it seems to be the general problem plaguing other games as well for a lot of users (when hw mouse is emulated).
It's not a cache issue but, for some reason, at certain levels in the game a lot of WM_SETCURSOR messages are posted to the game window proc that dgVoodoo hooks, and querying the cursor visibility is handled in a lame way."
He's confirmed that for the next release this will be fixed. While I know it wasn't an issue for everyone, hopefully anyone else experiencing the same thing won't have to deal with it in the future. Yeehaw!
Just an update on this - I recently got in contact with Dege (of DGVoodoo) and he found out the REAL reason why the framerate was dipping. I'll paste the text in here:
"I checked it out and it seems to be the general problem plaguing other games as well for a lot of users (when hw mouse is emulated).
It's not a cache issue but, for some reason, at certain levels in the game a lot of WM_SETCURSOR messages are posted to the game window proc that dgVoodoo hooks, and querying the cursor visibility is handled in a lame way."
He's confirmed that for the next release this will be fixed. While I know it wasn't an issue for everyone, hopefully anyone else experiencing the same thing won't have to deal with it in the future. Yeehaw!
Please Log in or Create an account to join the conversation.
- Slippery Jim
-
- Administrator
-
Less
More
- Posts: 744
- Thank you received: 9
2 years 7 months ago #2272
by Slippery Jim
Replied by Slippery Jim on topic Potential framerate fix (Windows 10)
Wow. Great job on reaching out to him! You may even want to post this on Steam and GOG.com Swat 3 forums.
Excellent news.
Excellent news.
Please Log in or Create an account to join the conversation.
- radioteque
-
Topic Author
- New Member
-
Less
More
- Posts: 9
- Thank you received: 0
2 years 7 months ago - 2 years 7 months ago #2294
by radioteque
Replied by radioteque on topic Potential framerate fix (Windows 10)
Dege of DGVoodoo let me know his update was pushed today - tested it very briefly and holy crap.
No more lag when opening the inventory menu or using mirrors. It's a dream come true.
You can grab the update from here to test it out.
No more lag when opening the inventory menu or using mirrors. It's a dream come true.
You can grab the update from here to test it out.
Please Log in or Create an account to join the conversation.
Moderators: DarkSynopsis
Time to create page: 0.277 seconds