Last resort logo

SWAT 3 - LAST RESORT GAME MODIFICATION


Spam Prevention - PLEASE READ !! (23 Apr 2021)

Due to a problem with spammers the rules for posting in the forums have changed for new users.

Newly registered users won't have their posts published until a moderator approves them.

Some .Con files ignored in 2D menus

More
6 years 7 months ago - 6 years 7 months ago #633 by Slippery Jim
As you may be aware Swat 3 uses .con files to control the layout of buttons and text on the 2D menus.

What I recently have discovered is that some .con files are apparently ignored and are obsolete. My theory is that since the 2.0 patch they have hardcoded some menus (specifically the all important "Operations" menus). I can't recall if some of the Operations is controlled in the file "MENU.dat" (I know for instance the main menu is controlled in there).

Here is a list of .con files referenced in the game's executable file:
Code:
careerdebrief_sp.con careerdebrief.con careerlost.con careerwon.con console.con coopdebrief.con createcustom.con deathmatch.con deathmatchdebrief.con edit_xxxxxx.con (I think they can be called dynamically by the "edit_" prefix) gameinfo.con keymap1.con keymap2.con lanconnect.con lanlobby.con lanlogin.con LanOpschat.con LanOpsOps.con lanpassword.con lmsdebrief.con MCLogin.con MCOpsOps.con mp_loading.con newcareer.con options.con pcontrol.con props.con restorecareer.con teamdeathmatchdebrief.con woncallup.con woncareer.con wonchatstatus.con wonchgpassstatus.con woncreategamestatus.con woncreaterm.con wondownload.con wonhq.con wonjoingamestatus.con wonlogin.con wonloginstatus.con wonpickserver.con wonroompassword.con


While working on making new internet menus for NeuWon support I discovered a bunch of .con files were being ignored. I was shocked to discover I didn't have control over these menu files:

LanOpsGear.con
LanOpsGear2.con
LanOpsMap.con
MCOpsGear.con
MCOpsGear2.con
MCOpsMap.con

What is even more strange is that for MULTIPLAYER > INTERNET the first Operations screen that is displayed when creating a game is controlled by "lanopschat.con" (A LAN file controlling internet play? Some sloppy work by the developers?).

It seems this file is important because it sets the size and position for the rest of the Operations screens. If we want to bump up the resolution to 1920x1080 as an example it is important that we do this in the screen controlled by this "lanopschat.con" file.

Since LAN doesn't actually have a chat the first screen that is important is the "LanOpsOps.con" file. This also sets the size and position for all the other Operations screens it appears.

The same layout rule applies to the "MCOpsOps.con" file that controls the custom missions menus (single player).

Please Log in or Create an account to join the conversation.

Moderators: DarkSynopsis
Time to create page: 0.258 seconds
Powered by Kunena Forum