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Increased Suspect/Civilians Count

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2 years 2 months ago #1556 by Slippery Jim
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
Ah I misunderstood what you were looking for. You wanted the Swat spawn points.

Gonna have to crack open the SCN tool to view the entities.

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2 years 1 month ago - 2 years 1 month ago #1605 by Slippery Jim
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
After a bit of investigation I have come to the conclusion a few assumptions I had about cell entities were wrong. Perhaps long ago I knew better but I keep forgetting things and relearning them, lol.

Multilevels -> "2" translates as non-occupiable. I always assumed that players could never enter a cell with this setting. This is wrong since the map with the Matrix easter egg has the Matrix rooms set to non-occupiable. You can enter the room but you can't spawn in it.

SkyboxOnly -> "1" with this setting I assumed that a cell set to this wouldn't render geometry and would be skybox only. In mission A at the top of the stairs there is hall2 cell that has this setting (it can be found right across from the bedrooms). It works fine as is.

Final Conclusion: My cell name exporter app for scenario makers was done correctly. The only cells that shouldn't exported are the non-occupiable kind.

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