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Import Store remake

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7 years 3 weeks ago - 7 years 3 weeks ago #335 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
That is the Render distance limitation, it also affects the bullet raycast distance(how far the bullet will travel if it doesn't detect collision), I created a map to determine these values, and a possible error to locate these checks in the exe using a debugger.

That is true on 90 degree objects, but for some reason if the object is slanted up to 88 degrees, the characters treat as a ramp. I have already added waypoints at the bottom of a ladder set to 88 degrees and at the top of the ladder, and the ai use the ladder and follow the path with no problems, meaning they go up the ladder.

The trash bags can be found here
Texture:
www.dropbox.com/s/exgcly2kjpsorhs/3b063a07.bmp?dl=0
GSM
www.dropbox.com/s/s5ps6kjwu1o5vdo/TrashBag.gsm?dl=0

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7 years 3 weeks ago - 7 years 3 weeks ago #336 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
I had to delete your attachments. For some reason your post broke the forum database.

Any idea what happened? Were they all just images? As far as I can tell it was just 3 images?

Thanks so much for the trash bag mesh! Of course full proper credit will be given. Now I just need to bug you for a tutorial how to use them. Are they different from the old method you originally used for your plants in Hacienda?

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7 years 3 weeks ago #337 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
It was 1 image of the ladder and element.

The trash bag was taken from Swat 4, so should be no problem to use in Swat 3 hehe.
i just prepared the gsm.

I just tried it and it seems the trash bag is not centered, so i will need to rework the gsm.
I am trying to rework it so that its a 20 x 20 x 20 box centered, watch the process?
TeamViewer: m39-496-348
We can transfer the file there easily, once complete

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7 years 3 weeks ago #338 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
www.dropbox.com/s/s5ps6kjwu1o5vdo/TrashBag.gsm?dl=0

Use a 20 x 20 x 20 box, to represent the Launcher Entity

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7 years 3 weeks ago - 7 years 3 weeks ago #339 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Sorry I was working on the map and missed your second to last post.

Thanks for the GSM update. Working on .Dat file to see it in action.

Anything special I need to know about the entry?

update: I ran out of time tonight! Argh! I have to go to bed for work in the morning. Sorry,

I keep getting skindatatable entry not found error so I am probably not doing the .dat file correctly.

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7 years 3 weeks ago - 7 years 3 weeks ago #340 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
Code:
TrashBag TrashBag TrashBag sneaker 0

each entry is seperated by a tab.
I hope this helps.

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