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SWAT 3 - LAST RESORT GAME MODIFICATION


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Map abnormalities

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6 years 1 month ago - 6 years 1 month ago #798 by Slippery Jim
Replied by Slippery Jim on topic Map abnormalities
Mission H seems to have corrupt attribute text in Entity 1351
Code:
Entity 1351 at 0x00431ea3, fields: 13 0x00431eab: classname -> "light_spot" 0x00431ec4: StartRange -> "0" 0x00431ed5: EndRange -> "150" 0x00431ee6: Color -> "0.839 0.827 0.678" 0x00431f02: Enabled -> "1" 0x00431f10: Style -> "0" 0x00431f1c: Sprite -> "0" 0x00431f29: HotSpot -> "40" 0x00431f38: Fallþf -> "170" 0x00431f48: SpriteFalloff -> "0" 0x00431f5c: SpriteBank -> "0" 0x00431f6d: Target -> "women2" 0x00431f7f: origin -> "-14 -546 -155"

0x00431f38: should say "Falloff" not "Fallþf"

Mission T also has corrupt attribute text:
Code:
Entity 250 at 0x004a0670, fields: 9 0x004a0678: classname -> "cell" 0x004a068b: TargetName -> "1_recephall" 0x004a06a6: ÿighÿevÿl -> "0" 0x004a06b7: ÿstöouþ -> "" 0x004a06c8: Music -> "Stealth" 0x004a06da: DynamicMusic -> "Dynamic" 0x004a06f3: AmbientSound -> "Ambient" 0x004a070c: origin -> "-682 56 -122" 0x004a0724: cell_index -> "14"
Code:
Entity 1422 at 0x004c4d18, fields: 10 0x004c4d20: classname -> "light_spot" 0x004c4d39: Enabled -> "1" 0x004c4d47: EndRange -> "200" 0x004c4d58: Color -> "0.784 0.780 0.753" 0x004c4d74: Target -> "0 -1 0" 0x004c4d86: HotSpot -> "50" 0x004c4d95: Falloff -> "170" 0x004c4da5: SpriteBa -> "ÿ0" 0x004c4db7: Cells -> "2_admin_hall" 0x004c4dce: origin -> "-1035 294 -38"
Code:
Entity 1880 at 0x004d4989, fields: 7 0x004d4991: classname -> "infodecal" 0x004d49a9: ri -> "t_switchplate2" 0x004d49c2: Visible -> "1" 0x004d49d0: Depth -> "4" 0x004d49dc: texture -> "clip" 0x004d49ed: Sprite -> "t_switchplate2" 0x004d4a07: origin -> "-654 226 633"




Note: this corrupt text seems odd. May need to check earlier copies of game to see if always had corrupt text. Both the GOG.com and Steam versions have corrupt text. Both are missions that were downloadable after the game's initial release.
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6 years 1 month ago - 6 years 1 month ago #810 by Slippery Jim
Replied by Slippery Jim on topic Map abnormalities
Mission 0 - Ventura Hotel

Bad ambient light entity in staff lunch room. Invalid color value and cell name "elec1" doesn't exist
Code:
Entity 1072 at 0x00376590, fields: 6 0x00376598: classname -> "light_ambient" 0x003765b4: Style -> "0" 0x003765c0: color -> "-0.03 -0.03 -0.03" 0x003765dc: cells -> "el1 elec1" 0x003765f0: Enabled -> "1" 0x003765fe: origin -> "-476 53 484"
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