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How can I make the Swat AI """dumb""" again? - info in post
- TacticalMonkey2000
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9 months 3 weeks ago #2779
by TacticalMonkey2000
Hi
I downloaded this mod from ModDb which is great, but I think they maximized the AI of the Swat units a lot. They won't move or follow simple orders (stack up for example) because they're looking at any person on their knees ready for arrest. I think this can be modified to reset it to default but don't know how.
Thanks
I downloaded this mod from ModDb which is great, but I think they maximized the AI of the Swat units a lot. They won't move or follow simple orders (stack up for example) because they're looking at any person on their knees ready for arrest. I think this can be modified to reset it to default but don't know how.
Thanks
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- Copy-Cat
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9 months 3 weeks ago - 9 months 3 weeks ago #2782
by Copy-Cat
Replied by Copy-Cat on topic How can I make the Swat AI """dumb""" again? - info in post
The file you will want to look at is: modconfig.dat
Specifically these lines
//
// Suspect fire rate multipliers. These are used to modify the minimum delay between bullets for suspects. // Officers and the player are not affected.
//
FireDelayMult_Easy 1 // Default: 5
FireDelayMult_Med 1 // Default: 2
//
// Suspect fire delays. These indicate the delay (in seconds) before a suspect can shoot after
// raising his weapon. Officers and the player are not affected.
//
SuspectFireDelay_Easy 1.5 //Default: 2.5
SuspectFireDelay_Med 0.4 // Default: 1.0
SuspectFireDelay_Hard 0.1 // Default: 0.5
//
// AI Preferences
//
MaxPathDepth 20 // How deep the AI will go to find a path Default: 40
MaxPathIterations 5 // How many iterations the AI will spend attempting to find a path Default: 8
Accuracy 10000 // How accurate a shot has to be before attempted (0 is perfect, 10000 is wild) Default: 50
BlindAccuracy 10000 // How accurate a shot has to be before attempted (0 is perfect, 10000 is wild) Default: 200
//
// Note: The following attributes will be clamped to the range 0-10 after the following modifiers are added.
//
EasyOfficerStressMod +1 // modifies stress tolerance in easy difficulty level Default: +2
EasyOfficerMarkMod +1 // modifies marksmanship in easy difficulty level Default: +2
HardOfficerStressMod -5 // modifies stress tolerance in hard difficulty level Default: -2
HardOfficerMarkMod -5 // modifies marksmanship in hard difficulty level Default: -2
EasySuspectAggMod +5 // modifies aggression in easy difficulty level Default: -2
EasySuspectStressMod +3 // modifies stress tolerance in easy difficulty level Default: -2[/code][/size]
Specifically these lines
//
// Suspect fire rate multipliers. These are used to modify the minimum delay between bullets for suspects. // Officers and the player are not affected.
//
FireDelayMult_Easy 1 // Default: 5
FireDelayMult_Med 1 // Default: 2
//
// Suspect fire delays. These indicate the delay (in seconds) before a suspect can shoot after
// raising his weapon. Officers and the player are not affected.
//
SuspectFireDelay_Easy 1.5 //Default: 2.5
SuspectFireDelay_Med 0.4 // Default: 1.0
SuspectFireDelay_Hard 0.1 // Default: 0.5
//
// AI Preferences
//
MaxPathDepth 20 // How deep the AI will go to find a path Default: 40
MaxPathIterations 5 // How many iterations the AI will spend attempting to find a path Default: 8
Accuracy 10000 // How accurate a shot has to be before attempted (0 is perfect, 10000 is wild) Default: 50
BlindAccuracy 10000 // How accurate a shot has to be before attempted (0 is perfect, 10000 is wild) Default: 200
//
// Note: The following attributes will be clamped to the range 0-10 after the following modifiers are added.
//
EasyOfficerStressMod +1 // modifies stress tolerance in easy difficulty level Default: +2
EasyOfficerMarkMod +1 // modifies marksmanship in easy difficulty level Default: +2
HardOfficerStressMod -5 // modifies stress tolerance in hard difficulty level Default: -2
HardOfficerMarkMod -5 // modifies marksmanship in hard difficulty level Default: -2
EasySuspectAggMod +5 // modifies aggression in easy difficulty level Default: -2
EasySuspectStressMod +3 // modifies stress tolerance in easy difficulty level Default: -2[/code][/size]
The following user(s) said Thank You: TacticalMonkey2000
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- TacticalMonkey2000
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9 months 3 weeks ago #2783
by TacticalMonkey2000
Replied by TacticalMonkey2000 on topic How can I make the Swat AI """dumb""" again? - info in post
Thanks!! Now officers act normal!
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