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SWAT3 32 bit color

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6 years 6 months ago - 6 years 6 months ago #685 by S4
SWAT3 32 bit color was created by S4
Messing around with mapping. I notice that decals from TGA files seem to suffer from awful color banding. You don't get this problem if you use a BMP decal, but then you don't have the use of an alpha channel either. It's very annoying.

Anyone have any solutions to the problem? I pleaded with CC, but he has no answer.

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6 years 5 months ago #706 by Slippery Jim
Replied by Slippery Jim on topic SWAT3 32 bit color
Sadly no. This sort of change would require either the source code or some extensive reverse engineering.

It bugs the hell out of me too.

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6 years 5 months ago #707 by S4
Replied by S4 on topic SWAT3 32 bit color
Shame. Seems the banding is noticeably worse on the TGA decal than on the BMP ones too. No TGA no transparency = having to use padding in textures, which is akward and may waste more disk space. Using dgVoodoo didn't make any sort of a difference to things either, unfortunately.

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